University orientations are typically passive events for students, with activities that include sitting and listening to speakers and perhaps talking to others seated nearby. In this project, the authors sought to provide a more active and collaborative component to a university orientation via a team-based game that incorporated content included in a typical orientation and modeled appropriate instructional technology use. This mobile orientation game used QR codes and videos to augment the physical environment of an academic building. This paper describes the design and development process for this game, and presents the results of an evaluation conducted at the end. The game, which lasted an hour, both helped players learn more about the people and key locations within the new program they were joining and, most importantly, helped participants meet and interact with their new peers prior to the beginning of classes.
Dennen, Vanessa P.; Hao, Shuang; Lee, Sungwoong; and Lim, Taehyeong
"Virtual Enhancement to Physical Spaces: A QR Code Based Orientation Game,"
The Emerging Learning Design Journal: Vol. 2
, Article 6.
Available at: https://digitalcommons.montclair.edu/eldj/vol2/iss1/6