This emerging trends article introduces concepts such as citizen science (the inclusion of non-professionals in scientific knowledge production) and knowledge games (games that enable players to solve real-world problems through crowdsourcing and collective intelligence activities within a game). The article shares the strengths and limitations of using citizen science and knowledge games in the classroom, as well as initial tips and guidelines for bringing these types of experiences to the classroom.
"Designing Learning with Citizen Science and Games,"
The Emerging Learning Design Journal: Vol. 4
, Article 3.
Available at: https://digitalcommons.montclair.edu/eldj/vol4/iss1/3