Date of Award
1-2024
Document Type
Thesis
Degree Name
Master of Arts (MA)
College/School
College of Humanities and Social Sciences
Department/Program
Psychology
Thesis Sponsor/Dissertation Chair/Project Chair
Kevin Askew
Committee Member
Valerie Sessa
Committee Member
Michael Bixter
Committee Member
Mele Kramer
Abstract
Virtual reality has shown promise as a tool for organizational training. Implementing gamification, the use of game elements, has been shown to further improve learning outcomes. However, gamification has shown inconsistent results when applied to VR. To investigate this, we used motivational theory as a framework to select, justify, and implement game elements based on each theory to create different versions of a virtual grocery store training. Our results did not indicate any differences on performance, persistence, or error rate between each training condition, and exploratory analyses investigated the link between perceived competence and VR program quality. We discuss potential explanations for gamification’s inconsistency and the effects of presence.
File Format
Recommended Citation
Boardman, Christopher Thomas, "Using Modern Motivational Theories as a Design Framework for VR Gamification" (2024). Theses, Dissertations and Culminating Projects. 1380.
https://digitalcommons.montclair.edu/etd/1380