Document Type
Article
Publication Date
Winter 2-15-2015
Journal / Book Title
Healthy Aging Research
Abstract
Background: Heart rate is used as a health biomarker. This aim of this study was to investigate the effects of playing active video games on the heart rate of older adults, in comparison to the heart rate after common table recreational activity.
Methods: An experimental study with 40 participants was conducted: a control group (n=20) participated in common Pokeno® card games; an experimental group (n=20) played WiiTM bowling. The participants’ pre- and post-activity heart rates were measured and compared between and within groups using t-tests.
Results: The findings signified an 11.9% increase (p
Conclusions: The inclusion of active video games in older adults’ recreational activities can increase their daily activity level to bring long-term health benefits.
DOI
10.12715/har.2015.4.10
MSU Digital Commons Citation
Bai, Yeon; Wunderlich, Shahla M.; and Hanel, Diane M., "The Effect of Active Video Games on the Heart Rate of Older Adults" (2015). Department of Nutrition and Food Studies Scholarship and Creative Works. 12.
https://digitalcommons.montclair.edu/nutr-foodstudies-facpubs/12
Published Citation
Hanel, D., Yeon Bai, and Shahla M. Wunderlich. "The effect of active video games on the heart rate of older adults." Healthy Aging Res 4, no. 10 (2015): 1-5.
Included in
Analytical, Diagnostic and Therapeutic Techniques and Equipment Commons, Cardiology Commons, Cardiovascular System Commons, Developmental Biology Commons, Growth and Development Commons, Health and Physical Education Commons, Nutrition Commons
Comments
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).