An analysis of the differences in behaviors within a VR learning environment for singles and pairs
Presentation Type
Abstract
Faculty Advisor
Elliot Hu-Au
Access Type
Event
Start Date
25-4-2025 10:30 AM
End Date
25-4-2025 11:29 AM
Description
This study examines the behavioral differences between individuals and pairs of participants engaging with a virtual reality (VR) neuroscience learning application, the VR brainTime app. As VR technology evolves into a social learning tool, understanding how behaviors shift between solo and multiplayer modes is critical for optimizing educational outcomes. In this research, participants will first interact individually with the VR app, followed by a collaborative multiplayer session. Behavioral observations, quiz performance, and self-reported experiences will be collected to assess focus, engagement, and task-oriented behaviors in both settings. The study aims to determine whether significant behavioral differences emerge between the two interaction modes and provide actionable insights for educators and developers to enhance VR learning environments.
An analysis of the differences in behaviors within a VR learning environment for singles and pairs
This study examines the behavioral differences between individuals and pairs of participants engaging with a virtual reality (VR) neuroscience learning application, the VR brainTime app. As VR technology evolves into a social learning tool, understanding how behaviors shift between solo and multiplayer modes is critical for optimizing educational outcomes. In this research, participants will first interact individually with the VR app, followed by a collaborative multiplayer session. Behavioral observations, quiz performance, and self-reported experiences will be collected to assess focus, engagement, and task-oriented behaviors in both settings. The study aims to determine whether significant behavioral differences emerge between the two interaction modes and provide actionable insights for educators and developers to enhance VR learning environments.
Comments
Poster presentation at the 2025 Student Research Symposium.