Schedule

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2013
Thursday, May 30th
8:30 AM

The Death Of Content: Why Universities and Schools are (and aren’t) being replaced by the Internet

Dr. Christopher Hoadley

8:30 AM

10:15 AM

Design Rationale and Implications for Cultural Heritage Gaming: A Case Study of a Jewish Game for Learning

Owen Gottlieb

10:15 AM

Making student Wikipedians: Encouraging disruptive scholarly communication

John T. Oliver

10:15 AM

The Scratch Disruption: Video Game Design with Scratch

Sophie Idormenos

10:15 AM

Virtual Enhancements to Physical Spaces: A QR Code Based Orientation Game

Vanessa Dennen

10:15 AM

Virtual Instructor – Student Interaction in an Asynchronous Learning Network

Christopher Donoghue

10:15 AM

11:15 AM

Does your institution suffer from dissociative identity disorder?

Sheri Prupis

11:15 AM

Visualizing American Literature with Pinterest

Mary Balkun
Mary Zedeck

11:15 AM

Where does 3D printing fit into your pedagogical thinking?

Michael Kolitsky

11:15 AM

1:15 PM

Big Data Thinking and Learning 3.0 as Guides for Online Textbook Development with Ed Nagelhout

Ed Nagelhout
Eileen Medinger

1:15 PM

Choosing Effective Multimedia Simulations for Chemistry Learning: What Molecules & Minds research shows

Steve Yavner

1:15 PM

Etextbook with Google Earth Development: Integrating SOA Technologies for Learning with Research

Catherine Alexander

1:15 PM

Navigating a Literacy Rich World: Untethering English Language Learners From the Classroom

Kate O'Hara

1:15 PM

The Design of RPGs to Teach Ethics and Empathy

Karen Schrier

1:15 PM

2:30 PM

Digital Education, MOOCs and the Specter of the Cyberteacher

Beatrice Marovich

2:30 PM

Mindfulness: Emerging Mobile Tools and the Potential to Help Learners

Ralph Vacca

2:30 PM

Technology and 21st Century Literacy in a Time of Accountability

Jennifer Wall

2:30 PM