Gamifying the Classroom with Character-Driven Technologies
Session Type
Sparks
Start Date
3-6-2016 2:45 PM
Key Terms
digital citizenship, games and learning, k-12
Brief Abstract
Gamifying the Classroom with Character-Driven Technologies
Proposal
Sparks
Presenter Website
http://www.voki.com/presenter/playPresentation.php?id=e05bde82d043b39ee33a816e48e7a569
COinS
Jun 3rd, 2:45 PM
Gamifying the Classroom with Character-Driven Technologies
Sparks
https://digitalcommons.montclair.edu/eldc/2016/all/25